Mark decided to develop a multiplatform game, taking the concept of common code to the extreme. In this episode we discuss his adventures, the issues he encountered and how applicable this really would be in other types of applications such as LOB ones
We chat with Pamela Hill about code kindness, in which we discuss what constitutes comprehensible code and the things we need to be aware of when writing code. We discuss the challenges of different approaches to writing code, objectivity, code reviews, and a bunch of other things!
We chat with Alec Strong about SQL Delight, the multiplatform data access library that have written from the ground up using Kotlin. We discuss some of the differences with other data access frameworks as well as the benefits that Kotlin has provided them.
We talk to a few folks at Uber Engineering about their adoption of Kotlin in a non-conventional setting where they're using Buck. We also discuss some of the work they've been doing in terms of performance analysis with Kotlin and the differences with Java. This work has been published and available for public access (see show notes). Note: first couple of minutes had some feedback issues which were resolved.
We talk to Ryan about Ktor, the asynchronous framework for connected systems, developed and maintained by JetBrains. We talk about how it can be used for developing server side applications and its differences with some other existing ones.