We chat with the folks from Flux around their use of Kotlin on the backend, to develop a service that replaces paper receipts. We talk about the technology they're using (Dropwizard), any challenges faced, both from a technical perspective as well as a business on in adopting Kotlin as a start-up company.
We chat to David about sequences in Kotlin - what they are, how and when to use them, and the performance implications that they have over regular collections.
We sit down with Edwin from OpenRNDR to discuss creative graphical programming and the engine that has been developed for this purpose using Kotlin. We discuss its usages and why it was developed using Kotlin.
We chat with Kevin about writing compiler plugins for Kotlin, covering what the goals with plugin technology is, when it's useful, as well as how to get started in this area.
Mark decided to develop a multiplatform game, taking the concept of common code to the extreme. In this episode we discuss his adventures, the issues he encountered and how applicable this really would be in other types of applications such as LOB ones