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Speaking with Mario Zechner about libGDX, game development and benefits of using Kotlin with gaming
About Mario Zechner
Benevolent dictator of libGDX, author of Beginning Android Games, Spine @esotericsoftware
Show Notes
In this KotlinConfersations'26 episode, Sony engineer Sergio Carrilho shares how his team used Kotlin Multiplatform to build and evolve the Sony Sound Connect app. He talks about the challenges of Bluetooth development, hardware-software integration, and merging apps built on different tech stacks, and explains why architecture was key to creating a seamless experience across Android and iOS. Continue reading
Published on August 04, 2026
Published on April 29, 2026