Being ahead of the curve with multiplatform development

In this episode we chat to Ana Redmond about her adoption of Kotlin/Native for multi-platform development very close to the time it was announced. She went fully onboard with the technology and managed to develop and release a successful educational game. Very inspiring story of someone that went from not knowing Kotlin or Swift, to release a product in a short span of time.

About Ana Redmond

Ana Redmond is the Founder and Chief Technology Officer of infinut, where she designs and develops touch-screen games to teach math concepts to elementary-school children. She builds the cross-platform infrastructure for game screens, architects the data solution, and provides creative direction. She previously taught Android and Java Server programming at the University of Washington, Professional and Continuing Education, and worked professionally as a Software Developer for 15 years

Show Notes

Additional notes

Contributing to the Kotlin Compiler

In this episode we talk to Jeffrey Van Gogh and Mads Ager from Google about the Kotlin compiler, covering everything from its basic structure and the infrastructure for building Android apps to new symbol processing approaches with KSP. Continue reading