libGDX with Mario Zechner

Speaking with Mario Zechner about libGDX, game development and benefits of using Kotlin with gaming

About Mario Zechner

Benevolent dictator of libGDX, author of Beginning Android Games, Spine @esotericsoftware

Show Notes

Additional notes

Coroutines with Roman Elizarov

We speak with Roman about coroutines and what Kotlin brings to the table when it comes to asynchronous programming, how it's implemented in Kotlin, the differences between coroutines and RxJava, Callbacks and other asynchronous programming models, and were it all this fits in when it comes to concurrent programming. Continue reading

Gradle Script Kotlin with Rodrigo Oliveira

Published on March 28, 2017

Using Kotlin for a cross-platform IDE

Published on March 14, 2017